
2023
Mage Knight
I made Mage Knight in order to explore a novel concept for roguelike deckbuilders. The goal was to expand on common deckbuilder mechanics by allowing players to pick two classes from which to pull cards – one martial class and one mystic class. This design would allow players to mix-and-match different types of synergies from their classes in order to allow for increased variability between runs.
I was responsible for the entirety of the design and development of this game.


